Justin Mapes is a 3D technical artist with over 10 years of experience. He uses a large tool set
of software that includes Maya, 3ds Max, C4D, Blender, Substance Painter, Substance
Designer, Unreal Engine, Unity, Photoshop and Marmoset Toolbag. Having a clear
understanding of real time and DCC standards as part of a team at TurboSquid by ShutterStock
for eight years creating, reviewing standards, and converting thousands of models for their 3D
model asset pipeline for both store facing and enterprise users. Other tasks included creating
photogrammetry models and assisting on Unreal projects for VR. In addition to 3D skills he has
extensive experience working with digital video editing having worked for major companies,
animation production houses and broadcasters using Avid, Adobe Premier, Resolve and Final
Cut Pro.