Justin Mapes
Justin Mapes
3D Technical Artist
New Orleans, United States

About

Justin Mapes is a 3D technical artist with over 10 years of experience. He uses a large tool set
of software that includes Maya, 3ds Max, C4D, Blender, Substance Painter, Substance
Designer, Unreal Engine, Unity, Photoshop and Marmoset Toolbag. Having a clear
understanding of real time and DCC standards as part of a team at TurboSquid by ShutterStock
for eight years creating, reviewing standards, and converting thousands of models for their 3D
model asset pipeline for both store facing and enterprise users. Other tasks included creating
photogrammetry models and assisting on Unreal projects for VR. In addition to 3D skills he has
extensive experience working with digital video editing having worked for major companies,
animation production houses and broadcasters using Avid, Adobe Premier, Resolve and Final
Cut Pro.

Skills

3D ModelingDigital Sculpting3D AnimationCharacter ModelingEnvironment ModelingLow-poly ModelingMotion CaptureProp ModelingUV MappingGame DevelopmentRetopologyVideo EditingPhotogrammetryPBR TexturingPhysically Based RenderingTexture BakingVRGame ArtistVideo ProductionRealtimeMoAnimation EditorHumanIk

Software proficiency

ZBrush
ZBrush
3ds Max
3ds Max
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
V-Ray
V-Ray
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
Avid Media Composer
Avid Media Composer
Final Cut Pro
Final Cut Pro
Premiere
Premiere
Agisoft
Agisoft
Recap
Recap
Remake
Remake
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