Photogrammetry was created from the Triceratops at the Louisiana Art and Science Museum. This is the low poly version created for a temporary VR experience presented by TurboSquid.com. I Helped take the photos and process them through Agisoft, created a lowpoly mesh and merged parts of the mesh together using zbrush and 3dsMax. Zbrush came in handy for getting the high poly mesh to be a single solid mesh using projection. Baked Normal and color information in Marmoset.